'A stop-motion feature film like Shaun is really a thirteen hundred shot vfx shoot. Multiple plates, motion control, re-times, preview temps, vfx turnovers and constant
re-cuts need to happen on a limited budget and even more limited time. It’s a lot of plates to spin and Michael did it brilliantly, putting in long, long hours, making temps and turning over shots, updating vendors and always keeping an eye on the cut and always with a smile and a great attitude. You can’t ask for more than that!'
'Michael came in to help us during a particularly busy period at Union. There was a lot going on and he had to get to grips with our VFX Editorial process very quickly. Michael is calm under pressure, reliable, committed, methodical and thorough. Michael was a pleasure to work with and we wouldn't hesitate to have him back here at Union.'
'I worked directly with Michael on Aladdin where he was the main editor for the previs department. Michael is a collaborative team member that contributes creatively to pacing, story and shot design. He’s got solid film making skills and he’s easy to work with. Michael was really good at mixing media from various departments, creating a hybrid of previs with drawings, traditional animation, CG and live action. His experience with different types of media was an asset. I would happily work with Michael again!'
'I have been in the animation and film industry for many years. I recently had the absolute pleasure of working alongside Michael Freedman, an enormously talented young editor on Disney's up and coming new live action animation feature Aladdin. Michael's skills as an editor, communicator and team player impressed me and the team on Aladdin no end. His management skills in running his department as well as his creative skills as a film maker/editor impressed both the key creative teams as well as the executives, director and actors on the production. I would have no hesitation in recommending Michael for any feature production and I only hope I have the pleasure of working with Michael again in the not too distant future.'
'I am the performance capture producer for the video game Squadron 42 and am the grateful beneficiary of a recommendation from the Imaginarium Studios to meet Michael Freedman to fill our need for an editor. There was a considerable learning curve for all of us as we figured out exactly how to deal with the mountain of data that was flowing from this very complicated shoot and exactly what the director wanted from Michael, since cutting for a video game is not the same as cutting for a more traditional film. Michael’s patience and graciousness matched his enthusiasm and energy – and, as it has turned out, matches his talent. He is a team player and wonderful – and fun – collaborator. And he had the organizational skills technical expertise to help us shape the workflow of over 800 hours of footage between editorial and the other animation and VFX vendors working on the production. Michael has earned our team’s trust and admiration and this letter should be taken as a full and enthusiastic recommendation for Michael. I can only imagine that he would be an invaluable addition to any team. Please feel free to reach out if you have questions or concerns - john.schimmel@ cloudimperiumgames.com'